Untitled Document
Maximum
Performance with GVS Rugged 20.1" Rack Display System
GVS takes full advantage of 3DLabs Wildcat4 interface, which transfers 2 GB
of graphics information per second between the graphics card and system. Couple
this with the legendary GVS9000 and Wildcat performance and you get super-charged
graphics for the most complex rugged projects.
Exclusive SuperScene Antialiasing
Forget about jaggies and crawling, twinkling edges. SuperScene antialiasing
dramatically improves image quality with true, multi-sampled scene mode antialiasing.
Wildcat4 boosts SuperScene anti-aliased resolutions to an amazing 1920 x 1080!
Plus,
SuperScene can be "forced" to work in any OpenGL window. Even applications with
no native support for full scene antialiasing can experience improvements in
image quality. With SuperScene, you get higher performance and significantly
lower memory use than typical multisampled antialiasing techniques.
Six T&L Engines
Six T&L engines deliver outstanding performance - especially as scene complexity
increases. Our T&L engines not only give you top performance, but also 32
light sources to work with for higher levels of real-time realism.
Abundant Memory
Apply numerous, extremely detailed texture maps without compromising
performance. Large, dedicated frame buffer and texture memory support lets you
create in rich, photorealistic shading and highly detailed textures - always
in true color, with maximum depth accuracy and with double buffering enabled.
Complete OpenGL 1.3 Support
Complete OpenGL® 1.3 acceleration which sustains the highest level of real-time,
on-screen OpenGL performance in the industry.
3D Volumetric Texture Support
Hardware accelerated 3D volumetric textures allow you to apply textures
throughout the volume - not just the surface - of any model. Wildcat4 provides
real-time performance with 3D textures for applications such as medical imaging
and GIS.
Designed by Professionals for Professionals
3Dlabs is the only PC graphics company solely focused on designing professional-grade
accelerators. Wildcat4 continues this tradition through relentless driver reliability
testing and constant optimization and certification of leading professional
applications.
3D
Labs Wildcat4 Chipset Technology
- Data
width (per pipeline):
- Frame
buffer: 128 bits
- Texture
buffer: 64 bits
- Integrated
320 MHz RAMDAC
- Dual-pipeline
configuration
- Complete
OpenGL® 1.3 geometry acceleration -- The Wildcat4 uses a highly-tuned
T&L engine to accelerate the complete OpenGL 1.3 pipeline, including all
geometry operations, triangle setup, texturing, and pixel operations
- DirectX
7.0 support (single display only)
Geometry
Acceleration
- Model
view matrix transformation of vertex and normal coordinates
- Perspective
and viewport transformations
- Texture
matrix transformation of texture coordinates
- Local
display list storage and processing
- Full
lighting calculations (up to 32 lights)
- View
volume clipping
- Up
to six user clip planes
- Image
processing
Hardware
Performance
- 3D
Gouraud-shaded, Z-buffered triangles:
- 3D,
vectors, solid-color, 10 pixel:
- Trilinear
textured fill rate:
NOTE:Performance
numbers reflect maximum hardware rate. Numbers may vary depending on application.
Professional
3D features
- SuperScene
full-scene multisampled antialiasing:
- Point
sampled with sixteen samples
- Sample
location jittering
- Dynamic
sample allocation
- Dynamic
sample backoff
- 64-bit
hardware accumulation buffer
- Cube-mapped
texture mapping
- Bump-mapped
texture mapping
- Gradient
area fills
- Multitexturing
- 3D
volumetric texture support
Traditional
2D Operations
- 16-
and 32-bit color depths (565, 8888)
- solid
and patterned area fills
- Vectors
(diamond rule compliant)
- Block
moves (screen-to-screen)
- Block
gets (screen-to-system)
- Block
puts (system-to-screen)
- Bilinear
scaling
Board
Physical
- Full-length
ATX form-factor
- AGP
3.0 support, 4x and 8x modes of operation
Memory
- Frame
Buffer 128 MB DDR SDRAM
- Texture
Buffer 256 MB DDR SDRAM
Display
- True
color resolutions up to 2048 x 1152 double-buffered and 32-bit Z per monitor
- 60
Hz - 90 Hz screen refresh rates (monitor dependant)
- NOTE:
please read important information on digital display resolutions.
- Dual
display support under Windows® 2000 and Windows XP
Stereo
Sync Support
Female,
3-pin, VESA-standard, mini-DIN connector provides connection to a LCD shutter
glasses emitter module or to other stereo shutter devices.
Drivers
- Microsoft
Windows 2000
- Microsoft
Windows XP
- Red
Hat Linux
Connectors
- Two
DVI-I compatible Digital Video Output ports
- One
3-Pin, Mini-DIN stereo sync output
- One
BNC Connector for Genlock
- Two
9-pin D-connectors for Multiview
Genlock
Support
- Synchronizes
the vertical refresh rate of the system display to and external signal
Mutliview
Support
- Provides
frame locking and rate locking of multiple workstations
Standard
Resolutions Table
Resolution |
Max
Analog Refresh Rate (Hz) |
SuperScene
Antialiasing Supported (128 plane mode, single display) |
Frame
Sequential Stereo Available at (Hz) |
2048 x 1536 |
60 |
- |
- |
2048 x 1152 |
75 |
- |
- |
2048 x 1440 |
75 |
- |
- |
1920 x 1200 |
85 |
- |
- |
1920 x 1080 |
85 |
Yes |
- |
1856 x 1392 |
85 |
- |
- |
1824 x 1368 |
85 |
- |
- |
1824 x 1128 |
75 |
Yes |
- |
1792 x 1344 |
75 |
- |
- |
1792 x 1120 |
75 |
Yes |
- |
1600 x 1200 |
90 |
Yes |
- |
1600 x 1024 |
76 |
Yes |
- |
1600 x 900 |
85 |
Yes |
- |
1520 x 856 |
90 |
Yes |
120 |
1440 x 900 |
90 |
Yes |
120 |
1360 x 766 |
90 |
Yes |
120 |
1280 x 1024 |
85 |
Yes |
120 |
1280 x 960 |
85 |
Yes |
120 |
1280 x 800 |
90 |
Yes |
120 |
1280 x 720 |
75 |
Yes |
120 |
1152 x 864 |
90 |
Yes |
120 |
1024 x 768 |
85 |
Yes |
120 |
800 x 600 |
85 |
Yes |
120 |
640 x 480 |
85 |
Yes |
120 |