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GVS RUGGED RACK DISPLAY SYSTEM (RDS)
Feature
Summary: |
- 3.2GHz Intel® Pentium
M processors at 533MHz FSB
- Intel®1MB Level
2 cache chips
- 8GB ECC DDR SDRAM
- LCD TFT
size 20.1"
- Number of Pixel 1,600
x 1,200
- Extreme Graphics 2
- Optional
3DLab graphics card
- Dual independent RGB
Digital and Analog In/Out
- AGP
slot for other display interfaces
- Single 10/100 Ethernet
port DB9 connector
- AC97 audio DB9 connector
- 1 up to 3 PCI slots
option
- System management and
fan control
- Power management
- Watchdog timer
- Phoenix FirstBIOS
- 6 USB 2.0 ports Part
of DB25
- 2 serial ports (rear
I/O & header) DB9
- Parallel port DB25
- PS/2 keyboard and mouse
ports (Optional)
- All external connector
are lock down
- W17.20"xH14.00"xD4.0
|
OVER VIEW
Based
on the Intel® Pentium®M processor, the RDS is the latest system
in the GVS product line to provide a solution for low power rugged display
computing. The Intel Pentium M has been designed with a high performance,
low power micro-architecture and includes several innovative features
like a high performance, power optimized 400MHz System Bus and 1MB level
2 cache. Using Enhanced Intel SpeedStep technology, this enables
the Pentium M to achieve rugged performance at very low power levels using
real-time dynamic switching of the voltage and frequency between multiple
performance modes for cortical power and harsh environments.
LOW POWER OPERATION
The Intel
Pentium M processor works in tandem with GVS on board graphics and 20.1"
TFT LCD display to achieve very low power operation subject to the
performance demand of the application. The option of fan-less operation
for specific applications, using GVS' passive cooling solution for the
processor, increases the system reliability and reduces noise.
RDS DUAL DISPLAY INTERFACES
The onboard
TFT LCD flat panel display can operate in digital or analog mode with
the optional interface and can be used in conjunction with the integrated Extreme Graphics 2 digital and analog VGA
output to provide dual independent display interfaces. With the use of
an ADD card it is also possible to provide two independent digital display
interfaces. This is particularly useful for transaction terminal applications
such as ATMs and kiosks, point of sale applications and industrial control
systems.
EMBEDDED SUPPORT
Unlike commercial
workstations, GVS is able to meet the true needs of the marketplace for
a rugged rack system by offering the superior level of support demanded
by the Airlines, Army, Air Force, and Medical industry as well as Mobile
equipment requirements. This includes long life products (up to 5 years),
revision control, product life cycle management, engineering support and
high quality design and manufacturing. The combined benefits of GVS products
all serve to offer customers a low cost of ownership. |
Specifications: |
FEATURE |
FUNCTION |
DESCRIPTION |
Processor |
Speed |
1.7GHz
Pentium® M processors |
FSB |
400MHz |
Cache |
- |
Intel®
1MB Level 2 |
Memory |
Type |
Two 1GB
DIMM ECC DDR SDRAM (PC2100) |
Capacity |
2GB |
Video |
VGA |
Integrated
Intel® Extreme graphics 2
Onboard 20.1"LCD flat panel support
Analog VGA or Digital function as dual independent displays |
Resolution |
1600 x
1200 pixels with 32-bit color support at 85Hz |
DVI |
Dual Mode
option for 2nd CPU or out side input source for LCD display |
AGP/ADD |
AGP slot
with integrated retention mechanism for accelerated graphics card
Dual DVO channels (single or wide)
Supports LVDS, DVI, DFP, TV-out, RGB, PAL/NTAS In/Out |
Audio |
AC97 |
Analog
Devices AD1885 CODEC for AC97 v2.1 CODEC
Digital audio integrated in chipset |
Rear Connectors |
Mic, Line
Out and Line In jacks on rear panel |
Onboard
Connectors |
CD In,
AUX In, Line Out ATAPI connectors on-board |
Network |
Controllers |
Single
Intel 82551ER controller for 10/100 Ethernet
IEEE 802.3 10Base-T compatible |
Rear Connector |
RJ45 rear
panel connector with two LEDs to indicate line activity, link integrity
and line speed |
On-board
Connector |
On-board
header to connect to external LEDs |
10/100/1000BASE-T |
Up to
4 ports of 10/100/1000BASE-T suport |
IDE |
Devices |
Two Ultra
ATA/100 interfaces 4GB-250GB solid state drive option |
Drive
Types |
Supports
Hot-Swap drive bay optional |
Floppy |
Types |
Supports
standard 3.5" and 3-mode floppy drives option |
Mechanical |
Dimensions |
W17.25"xH14.00"xD4.00 8U rack compliant |
I/O |
Parallel
Port |
25-pin
D-type supporting bi-directional, EPP and ECP modes DB25 option |
Serial
Ports |
COM1 on
9-pin D-type, COM2, via 10-way header w/ DB9 option |
USB |
4 rear
panel USB 2.0 ports and 2 USB 2.0 ports on internal headers (also
supports USB 1.1) w/DB option |
Keyboard
& Mouse |
Swappable
PS/2 connectors, onboard header connectors DB9 |
Front
Panel |
Connectors
for power control and status, Reset, LAN LEDs, IDE activity LED |
GPIO |
13 GPIO
lines via header
(also supports an LCD character display) |
Expansion
Slots |
PCI |
3 dedicated
bus master 32-bit PCI 2.2 slots |
System
Management |
Monitoring |
Monitoring
of voltage, temperature and fans
Automatic CPU fan speed control (OS independent)
Anti-tamper security |
Watchdog |
Watchdog
timer
SMBus connector |
Security |
- |
TCPA compliant
TPM module (build option) |
Power
Management |
- |
PCI PME,
ACPI 1.0b, APM 1.2 |
Power
Supply |
Type |
Support
for hard- and soft- switched power supplies
Conform to ATX12V specification
AC with 110V 20-400Hz DC option also available as well as alternative
AC w/ Hz |
Battery |
- |
Lithium
coin cell (5 years operating life typical) |
BIOS |
Type |
Based
on Phoenix FirstBIOS&trade |
Special
Features |
Customizable
defaults, customer logo, silent boot, QuickBoot, automatic configuration,
Universal Console Redirection |
Drivers |
Operating
Systems |
Windows
2000, XP, XPe, Linux, others on request |
Safety
Compliance |
- |
Evaluated
in accordance with UL60950, EN60950 and IEC60950 |
EMC
Compliance |
- |
Evaluated
in accordance with EN55022, EN55024 and FCC Part 15 Class B |
Environment |
Operating
Temp. |
0˚C
to 55˚C (other options are available upon request) |
Storage
Temp. |
-40˚C
to 85˚C (other options are available upon request) |
Relative Humidity |
5% to 95% non-condensing (other options are available upon request) |
|
GVS Rack Display System (RDS) Built With Extreme
Graphics 2 delivers great graphics without the expense of a graphics card. Integrated in
the GVS Panoramic Rack products, GVS graphics solution offers 3D/2D graphics
and video performance improvements over its predecessor's graphics architecture.
The
Panoramic Rack with on board Extreme Graphics 2 core supports the latest 2D
and 3D APIs, delivering real-life environment and character effects. A 256-bit
internal path enables up to four textures per pixel on a single pass for super
light maps, atmospheric effects, and more realistic surface details. Flexible
display capabilities enhance the personal computing experience, offering significant
benefits for applications requiring 32bpp and higher display resolution.
TECHNOLOGY |
BENEFIT |
Enhanced
Rapid Pixel and Texel Rendering |
The
Intel Extreme Graphics 2 architecture has added hardware for support
of texel formatting, bicubic filter, color blending accuracy, and
video mixing render. The result is optimized visual quality and performance. |
Zone
Rendering 2 Technology |
Intel
Extreme Graphics 2 enhances the performance of zone rendering by using
larger zones and new commands that improve graphics pipeline efficiency.
The result is increased rendering performance. |
Dynamic
Video Memory v2.0 |
Intel
Extreme Graphics 2 has optimized the efficiency of AGP dynamic video
memory by increasing its size of Video RAM allocation to 96MB. The
result is an increase in total system performance. |
Enhanced
Intelligent Memory Management |
Intel
Extreme Graphics 2 has also improved the memory management arbitration
between CPU, system memory, and graphics memory. The result is an
improvement in memory bandwidth efficiency and platform performance. |
|
RDS Designed with TFT LCD
|
Item |
|
Description |
Size |
|
20.1" |
|
Resolution |
|
UXGA |
|
Number
of Pixels |
|
1,600
x 1,200 |
|
Active
Area(mm) |
|
408
x 306 |
|
Pixel
Pitch(mm) |
|
0.256 |
|
Mode |
|
S-PVA |
|
Number
of Colors |
|
16.7M |
|
Contrast
Ratio(typ.) |
|
700:1 |
|
Brightness(cd/m2) |
|
280 |
|
Response
Time(ms at 25°C) |
|
<16 |
|
Viewing
Angle(U/D/L/R) |
|
89/89/89/89 |
|
Out
Put Interface |
|
DVI
or VGA (Optional) |
|
Outline
Dimension(mm) |
|
W17.25"xH14.00"xD4.00" |
|
Weight(g) |
|
3,200 |
|
Production |
|
In
Production |
|
Color
Gamut(%) |
|
72% |
|
|
Speeds up visual effects without impacting system
performance
Rapid Pixel and Texel Rendering (RPTR) architecture
allows for a reduction in the required memory bandwidth for operation in a variety
of ways. The 256-bit 2D Block Level Transfer (BLT) engine allows for a much higher
fill rate than previous 64-bit BLT engines. Dedicated non-blocking and multi-tier
cache structures for textures, colors, Z and vertex rendering allow for more efficient
access to pixel/texel data, which also results in increased memory efficiency.
Single-pass quad-texture support, the ability to blend four textures on a single
pass through the graphics engine, decreases the system memory overhead required
to perform texture blend operations. Support for DXTn and FXT1 texture decompression
on-chip reduces memory bandwidth required to read texture memory and reduces the
amount of memory required for texture storage by allowing for up to 8x compression
of texture data. Dynamic multi-context switching allows both 2D and 3D operations
to be overlapped. The graphics core and switching between 2D and 3D operations
without completing all operations of the same mode minimize the overhead required
for mode switche
Unique technology for drawing
3D scenes
Zone Rendering 2 Technology is a unique technology developed
by Intel for drawing (rendering) 3D graphics scenes. This technology optimizes
system memory usage by reducing the required memory bandwidth for the graphics
engine.
The 3D graphics engine divides the frame buffer into rectangular zones and then
sorts the triangles into memory by zone. The 3D graphics engine then completely
processes the zone, writing the pixel data to memory before proceeding to the
next zone. By processing only a single zone of the frame buffer at a time, the
use of on-chip memory (cache) is highly optimized and each pixel in each scene
is drawn only once. As a result, the system memory bandwidth required to render
each scene is greatly reduced. This ensures the most efficient system memory usage
for optimal graphics and system memory performance.
Zone Rendering 2 Technology increases performance over the original Zone Rendering
Technology by enhancing architectural efficiencies in both hardware and software.
More
efficient use of memory for graphics-intensive applications
Dynamic
Video Memory Technology (DVMT) allows for up to 64MB of system memory to be shared
among the operating system, applications, and graphics display. DVMT mitigates
the need for additional stand-alone memory dedicated for graphics by allowing
memory to be allocated for graphics usage as needed and re-allocated to the system
once it is no longer needed. By re-allocating memory to the system, memory is
freed up for other applications when not needed by the graphics subsystem. Thus,
efficient memory usage is ensured for optimal graphics and system memory performance.
Tiled memory addressing improves
visual performance
Intelligent Memory Management utilizes tiled memory addressing, deep display buffers,
a dynamic data management scheme, and Unified Memory Architecture memory management
to reduce the aggregate CPU latency and increase memory efficiency and performance.
TFT
LCD (Thin Film Transistor Liquid Crystal Display) has a sandwich-like
structure with liquid crystal filled between two glass plates.
TFT Glass has as many TFTs as the number of pixels displayed, while a Color Filter
Glass has color filter which generates color. Liquid crystals move according to
the difference in voltage between the Color Filter Glass and the TFT Glass. The
amount of light supplied by Back Light is determined by the amount of movement
of the liquid crystals in such a way as to generate color.
Liquid crystal was discovered by the Austrian botanist Fredreich Rheinizer
in 1888. "Liquid crystal" is neither solid nor liquid (an example is
soapy water).
In the mid-1960s, scientists showed that liquid crystals when stimulated by an
external electrical charge could change the properties of light passing through
the crystals. The early prototypes (late 1960s) were too unstable for mass production.
But all of that changed when a British researcher proposed a stable, liquid crystal
material (biphenyl). Today's color LCDs have a sandwich-like structure (see figure
below). |